0 gold
Roll outRooms
Snack Bar
Level 0 of 10Pizza rolls and a fridge that hums. Every nerd fights better fed.
+10 health on every run.
Dice Shelf
Level 0 of 4Somewhere to keep them all. More shelf, more dice you can carry.
+1 dice slot on every run (you start with 2, up to 6).
Lucky Shrine
Level 0 of 5A d20 on a velvet cushion. Nobody touches it.
+1 to every loot roll.
Reroll Jar
Level 0 of 5Mulligans, saved up in a pickle jar.
+1 loot reroll on every run.
Treadmill
Level 0 of 5Mostly a coat rack. Sometimes a treadmill.
+5% move speed.
Game Table
Level 0 of 3Where the party meets. A bigger table seats more buddies on a run.
+1 buddy who comes on runs with you.
Hobby Shop
Level 0 of 8Sells painted minis out of the garage while you're away.
+3 gold for every minute you're out on a run.
The crew
Pick who you play. Buddies come on runs and fight beside you: the Game Table seats 0 buddies (upgrade it to bring one along).
Rolo the Rules Lawyer
Starts with the d6 Bouncer. +1 loot reroll every run, +10 health.
Has read every rulebook twice and will cite page numbers mid-fight.
Minnie the Min-Maxer
Starts with the d12 Lance. +15% damage.
Spreadsheets her character. Spreadsheets her lunch.
Barb the Cosplay Barbarian
Starts with the d8 Whirl. +40 health, a little slower.
The foam axe is load-bearing. Do not ask about the foam axe.
Lucky Lou the Dice Hoarder
Starts with the d4 Caltrops. +2 to every roll.
Owns four hundred dice. Has named eleven of them. Blows on all of them.
Gus the Forever DM
Starts with the d20 Bomb. Dice fire 10% faster.
Hasn't been a player since 2009. Finally gets to roll the big one.
Nat Twenty
Starts with the d10 Orbit. The top two faces crit, and she's quick.
Her parents named her after a crit. She has been living up to it ever since.
Settings
Your record
- Runs
- 0
- Bosses beaten
- 0
- Longest run
- 0:00
- Monsters
- 0
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